﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
[Serializable]
public class CardLibary
{
    public List<CardBase> cardData;

}

[Serializable]
public class CardDeck
{
    public string name;
    public List<CardBase> cards;

}

[Serializable]
public class CardBase
{
    public string name;
    public int id;
    public CardBase(){}
 
}

